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作家相片Shilong Tan

Virtual Experienc in Augmented Exhibition

已更新:2022年3月15日

Virtual technology application in real museums and its impact on exhibition spaces


ABSTRACT

The museum, undertaking to demonstrate the starting point of a particular country and regional civilization, is a country or a region's "cultural genes" that integrate functions of collection, education, academic research, international exchanges and cooperation, tourism, and others one place. Therefore, the museum's design is crucial to embody the museum's level and plays an essential role in the museum undertaking. The museum, as a social public service agency, is an essential part of social culture. Its preservation and study of the antiques aim to contribute to society's harmonious development and serve the social public. Exhibitions are the most effective spiritual and cultural products provided to society by the museum. It is an important means of social service, particularly the application of the novel exhibition methods in modern museum brought by the influence of the new technological revolution. Museums have always played a crucial role in narrating identities, and have been involved in their production and construction. The accelerated planetary circulation of people(s), objects, ideas and information, and the increasing encounter and hybridization of cultures, languages and histories are consistently challenging the traditional understandings of memory, cultural belonging and identity as they have usually been proposed until recently in European museums. In this framework, the politics and practices of museum representation are being questioned in their ability to depict and convey the complexities of present political, social and cultural scenarios and efficiently address diversified and multicultural audiences.

The development of technology is changing even more rapidly in recent years, which brings more challenges and opportunities to re-consider about the future display space. To accommodate this change, the museum and exhibition space needs to be adjusted accordingly. Furthermore, digital exhibits, or virtual exhibits, have become commonplace in museums, and this intangible information is augmented to the exhibition space. These virtual elements, together with the original exhibition space, constitute a new space, so-called augmented space. In this new space provided by technical support, users in the museum will have incredible chemical reactions with exhibits, spaces and even other visitors. Under the premise of technological development, the diversity of virtual exhibits and augmented spaces has changed the spatial form of museums and users' interaction patterns.

This research project, will try to explain the new vision technology, mainly refers to one kind of virtual vision technology, augmented reality (AR), and virtual reality (VR) for museum affected. VR can be considered an extreme form of AR. It can be said that AR is an application form of VR essence of A/VR to construct virtual exhibits digitally and display them to visitors through different devices. And at the same time make a more in-depth discussion of how the scientific and technological revolution changes the way museum exhibitions, spatial composition and interaction paradigm. Then proposal a design approach driven by user experience based on applications in the digital age and museum space experience. Redefine the relationship among visitors, exhibits, museum space, and curators. And on this basis, try to estimate the technological development in the future, while discussing the new forms and reshape of museums and their spaces in the near future under the influence of virtual technology.


 

CONTENTS

Chapter 0 INTRODUCTION

Chapter 1 MUSEUM SPACES: FROM REAL EXPERIENCE TO AUGMENTED EXPERIENCE Chapter 2 AUGMENTED REALITY AND VIRTUAL REALITY IN MUSEUM SPACES

Chapter 3 USER EXPERIENCE AND ITS PARAMETERS IN VIRTUAL VISION TECH. AND MUSEUM SPACE


Chapter 4 NEW MUSEUM FORM THROUGH VIRTUAL EXPERIENCE

Chapter 5 CASES STUDY BOOK


Chapter 6 PILOT PROJECT


Chapter 7 FROM FUTURE MUSEUM TO FUTURE CITY

 

声明


这是我的博士毕业论文,论文中涉及了大量的XR与真实空间的交互讨论,并研究了大量的案例。由于版权问题无法在这里上传全部的文章内容,如果有读者感兴趣深入探讨,欢迎和我交流,我的联系方式详情请参阅我的个人网站。



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